All Fours Mobile
All Fours Mobile is a strategic card game developed for both android and Windows phone. You can find a tutorial on how to play the game here as well as the store links below.
View ArticlePHP Random Name Generator
Currently configured to provide you a medium sized library of video game names. An extremely simple random name generator currently using a small customizable library of cool video game...
View ArticlePHP Random Name Generator
Currently configured to provide you a medium sized library of video game names. An extremely simple random name generator currently using a small customizable library of cool video game names...
View ArticleUnity – Building a Simple Customizable Floating Messages Package
This post details how to build a simple customizable floating messages package in for Unity projects using C#. It was built and implemented in All Fours Mobile. For novice developers, such as myself,...
View ArticleUnity – Building a Simple Reusable Singleton Sound Manager
Sounds are a necessity for video games as they provide a significant portion of information and atmosphere to the player. As such, having a sound manager in any game project is a must. This article...
View ArticleCallbacks in Unity/C#
What are callbacks and why should I even care? A callback is defined as an invitation for a second audition or interview…..heh. In programming, callbacks are code that is passed as an argument to...
View ArticleMigrating a Laravel Application to a Shared Hosting Server with Git
This post details the process of migrating a laravel application from development in localhost onto a live server. While the title is specific to shared hosting, the process should be pretty much the...
View ArticleAll Fours Mobile Update 1.3.55: Multiplayer Beta Testing
Took a global pandemic for me to get an opportunity to develop this aspect of AFM. Update 1.3.55 serves as the launch of the public beta testing of the multiplayer component. The reason it’s described...
View ArticleTroubleshooting Playfab Authentication via Google Play Games in Unity
A while back, I published a post Playfab First Impression that performed authentication via Facebook. However, with my latest game Bird Tap, I decided to perform authentication via Google Play Games...
View ArticleAdding Button Click Listener to Angular DataTable
I recently had to build a view for end user to approve or reject row elements in a datatable. Of course, the intuitive way of doing this is to have 2 buttons in each row that the user can click. You...
View ArticleAuthentication between a Flutter App and Laravel API using Socialite and Sanctum
High Level Overview The goal is to develop a flutter app that can make CRUD requests via a Laravel web API. These operations should only be allowed to authorized users via tokens. This tutorial...
View Article[Repo] Useful Unity Monobehaviours
Over the years, I have developed a number of mobile games using Unity and have been reusing a number of helper scripts for certain behaviors. I have added those scripts to a public github repository...
View Article[Repo] “The Untamed” Whatsapp Sticker Pack
Sometime last year, I spent at least an entire week binge watching a chinese drama series called the The Untamed. Absolutely brilliant series (except for the ending which is a bit rubbish). Whilst in...
View Article[Package] Unity Admob Manager
Yoooooo! I’ve been meaning to release this script for years now and procrastination told me otherwise. However, as I have been porting over my apps to iOS, I find myself extracting out modules from...
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